dhr. dr. J.A.A. Simons
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Faculteit der Geesteswetenschappen
Capaciteitsgroep Media & Cultuur
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Turfdraagsterpad
9
1012 XT Amsterdam
Kamernummer: 2.14
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J.A.A.Simons@uva.nl
T: 0205253353
Who am I?
- Associate Professor New Media at the dept. of Media Studies
- Project Director Mobile Learning Game Kit (SURF Onderwijsvernieuwingsproject 2005)
- Senior member Research group "Digital Games" (NWO funded)
- ASCA Advisory board
- Member Board Researchgroup Religious Organizations and Labels
- Member Visitatiecommissie Kunst- & Archeologie
Wetenschappen VLIR (2007-2008)
Just published!
Playing The Waves: Lars von Trier's Game Cinema
"This groundbreaking study argues that Von Trier's films can
be better understood from the perspective of games studies and
game theory than from the point of view of traditional film
theory and film aesthetics"
Amsterdam: Amsterdam University Press, June 2007
(Made possible by a grant of Netherlands Organisation of
Scientific Research (NWO))
Books
Playing the waves: Lars von Trier's game cinema .
Amsterdam: Amsterdam University Press, 2007.
Dogma 95 has been heralded as the European alternative to the
Hollywood Blockbuster. For many critics and film lovers, Dogma
95 and Von Trier's films have become synonymous with the
notions usually associated with independent film making: low
budgets and realism. Von Trier's approach to film making,
however, takes cinema beyond the traditional confines of film
aesthetics and radically transposes the practice of film making
and film itself right into what has become the paramount genre
of new media: games and gaming. Dogma 95, this book argues, is
not an exceptional phase in Von Trier's carreer - as it was for
his cofounders - but the most explicit formulation of Von
Trier's cinematic games aesthetics, that has guided the
conception and production of all of his films. The launching of
Dogma 95 and the infamous DogmaManifesto was a game; Von Trier
redefines the practice of film making as a rule bound activity,
he brings forms and structures of games to bear on his films,
and he draws some sobering lessons from economic and
evolutionary game theory. Von Trier's films can be better
understood from the perspective of games studies and game
theory than from the point of view of traditional film theory
and film aesthetics.
Books
Interface & cyberspace: inleiding in de nieuwe media. Amsterdam : Amsterdam University Press, 2002.
Nieuwe media worden doorgaans verbonden met kenmerken als 'digitaal', 'multimediaal' en 'interactief'. Maar belangrijker dan de technologische aspecten zijn de veranderingen die zij vaak onopgemerkt teweeggebracht hebben. Nieuwe media beïnvloeden oude media als film en televisie, maar bijvoorbeeld ook architectuur en stedenbouwkundige planning. Bovendien is de computer lang niet meer de enige toegangspoort tot cyberspace:chips in betaal- en klantenkaarten, irisscans, gsm's, of barcodes in identiteitsbewijzen maken mogelijk van elke gebruiker een database. In dit boek worden begrippen en termen rond de nieuwe media geanalyseerd en uitgediept met de nadruk op esthetische en culturele kwesties.
Books
Zwevende kiezers en zappende kijkers . Amsterdam: Amsterdam University Press, 1998.
'Commercialisering' en 'amerikanisering' van de politiek zijn al zo'n 25 jaar de schrikbeelden die rond verkiezingscampagnes in Nederland opdoemen. De televisie wordt steevast als de bron van dit kwaad aangewezen. Achter de termen 'Commercialisering' en 'amerikanisering' gaan in feite twee onafhankelijke processen schuil: de komst van de zwevende kiezer en van de zappende televisiekijker. Deze processen zijn niet zonder gevolgen gebleven voor de vorm en inhoud van politieke communicatie. In dit boek wordt nagegaan hoe de politieke partijen in de afgelopen 35 jaar met hun spotjes op zoek zijn gegaan naar de zwevende kiezer. Centraal staat daarbij de vraag met welk beeld de politieke partijen - in een periode van voortgaande ontzuiling en ont-ideologisering en binnen een moderne mediacontext - zichzelf aan de kiezers hebben gepresenteerd. Zo wordt getracht zowel een beeld te geven van de moderne Nederlandse politieke cultuur als inzicht te verkrijgen inde vooral visuele uitdrukkingskracht van de reclamespot.
Chapters in books & articles
- "YouTube but iPhone: Quanto Sono Cinematografici i Film
Girati con il Telefonino?" Bianco e Nero , nr. 568,
3/2010.
- "Between iPhone and YouTube: Movies on the Move."
Video Vortex Reader II: Moving Images Beyond
YouTube. Ed. Geert Lovink & Rachel Somers Miles.
Amsterdam: Institute of Network Cultures, 2011, pp.
95-107.
- "Weightless photography." The Weight of Photography : Photography History Theory and Criticism. Introductory Readings.. Ed. Johan Swinnen & Luc Deneulin. Brussel: ASP Press, 2010, pp. 557-577.
- "Lars von Trier's Anti-Christ : Natures, Couples, Rules, Games," Seachange: Art, Communication, Technologies , Spring 2010 ('The Face-To-Face'), pp. 124-138.
- "Forging European Cultural Identity: Thoughts about a Canon of European Cinema". Ineke van Hamersveld & Arthur Sonnen (ed.). Identifiying with Europe: Reflections on a Historical and Cultural Canon of Europe. Amsterdam: Boekmanstudies/EUNIC Netherlands/SICA, 2009.
- "Mediastudies: Interdisciplinair of Ongedisciplineerd?."
Kunstlicht. Tijdschrift voor Beeldende Kunst,
Beeldcultuur & Architectuur , Vol. 30, No. 3/4,
2009, pp. 84-90.
- "Another Take on Tags? What Tags Tell." Geert Lovink
& Sabine Niederer (eds.). Videovortex Reader:
Responses to YouTube . Amsterdam: INC, 2008, pp.
239-254.
- "A Critical Mind: The Game of Permanent Crisis Management." Jaap Kooijman, Patricia Pisters and Wanda Strauven (eds.) Mind The Screen: Media Concepts According to Thomas Elsaesser . Amsterdam: Amsterdam University Press, 2008, pp. 112-123.
- "Tag-elese or The Language of Tags." Fibreculture
Journal Issue 12, "Models, Metamodels and Contemporary
Media"
(http://journal.fibreculture.org/issue12/issue12_simons.html)
- "Complex Narratives." New Review of Film and
Television Studies Vol. 6, No. 2, August 2008, pp.
111-126.
- "Narrative, Games, and Theory." Game Studies: International Journal of Computer Game Research. Vol. 7, Issue 1, Dec. 2006 (http://gamestudies.org/0701)
- "Von Trier's cinematic games." Journal of Film and
Video, Vol. 60, no. 1 (Spring 2008), pp. 3-13.
Title new paragraph
Text of the new paragraph
Conferences, Workshops
- Chair of "Cineblend:", Tropentheater Amsterdam, February
3rd 2010.
- Chair of panel "Cinema Reloaded: Back to the Future" at
the International Film Festival Rotterdam (IFFR), February 1
2010.
- "Pockets in the Screen-scape: movies on the move." Paper
(to be) presented at MiT6, "Stone and Papyrus, Storage and
Transmission," MIT, Cambridge Ma, April 24-26, 2009.
- "Pockets in the Screenscape", lecture at the
Cinepocket Festival des Films Mobiles , Brussels,
Nov 6th 2008
- "Mind Game Cinema", European Cinema Symposium, June 26
2008, Amsterdam
- "Filmmaking as a Game", workshop "Film@Games ",
NLGD Festival of Games, June 18
2008,Utrecht
- "Learning through your City", presentation at
Dwarsbalken en Zichtlijnen: Bouwen aan
Onderwijsvernieuwing. Innovatium 2008 (SURF),
March 4, Rotterdam.
- The Urban Environment: Mirror and Mediator of Radicalisation, February 28-29 2008, Manchester Architecture Research Center, University of Manchester.
- "Weddings, Cities,and Colors: What Tags Reveal About
User's Minds", Video Vortex, January 18-19 2008,
Amsterdam.
2015
- J.A.A. Simons (2015). Anti-Christ: Tragedy, Farce or Game? Film-Philosophy, 19, 1-15. Retrieved from http://www.film-philosophy.com/index.php/f-p/article/view/263
2014
- J.A.A. Simons (2014). Complex Narratives. In W Buckland (Ed.), Hollywood Puzzle Films (AFI Film Readers) (pp. 17-35). New York and London: Routledge.
2012
- J. Simons (2012). De evidence base in de sector film. In Q. van den Hoogen (Ed.), Effectief cultuurbeleid: leren van evalueren (Boekmanstudies) (pp. 98-109). Amsterdam: Boekmanstichting.
2011
- J. Simons (2011). Between iPhone and YouTube: movies on the move. In G. Lovink & R. Somers Miles (Eds.), Video Vortex reader II: moving images beyond YouTube Vol. 6. INC reader (pp. 95-107). Amsterdam: Institute of Network Cultures.[go to publisher's site]
2010
- J. Simons (2010). Lars von Trier's 'Antichrist': natures, couples, rules, games. Seachange, 2010 (1), 120-134.
- J. Simons (2010). YouTube but iPhone: quanto sono cinematografici i film girati con il telefonino? BN, 568, 28-45.
- J. Simons (2010). Weightless photography. In J. Swinnen & L. Deneulin (Eds.), The weight of photography: photography history theory and criticism: introductory readings (pp. 557-575). [Brussels]: Academic and Scientific Publishers.
2008
- J. Simons (2008). A critical mind: the game of permanent crisis management. In J. Kooijman, P. Pisters & W. Strauven (Eds.), Mind the screen: media concepts according to Thomas Elsaesser (pp. 112-123). Amsterdam: Amsterdam University Press.
- J. Simons (2008). Tag-elese or The Language of Tags. Fibreculture journal, 12.[go to publisher's site]
- J. Simons (2008). Complex narratives. New Review of Film and Television Studies, 6 (2), 111-126.
- J. Simons (2008). Von Trier's cinematic games. Journal of Film and Video, 60 (1), 3-13.
2007
- J.A.A. Simons (2007). Narrative, Games and Theory. Game Studies, 7 (1).
- J.A.A. Simons (2007). Playing the waves: Lars von Trier's Game Cinema. Amsterdam: Amsterdam University Press.
2009
- J. Simons (2009). Forging European cultural identity: thoughts about a canon of European cinema. In I. van Hamersveld & A. Sonnen (Eds.), Identifying with Europe: reflections on a historical and cultural canon for Europe (pp. 145-157). Amsterdam: Boekmanstudies.
2008
- J. Simons (2008). Another take on tags? What tags tell. In G. Lovink & S. Niederer (Eds.), Video Vortex reader: responses to YouTube (pp. 239-254). Amsterdam: Institute of Network Cultures.[go to publisher's site]
- Geen nevenwerkzaamheden
