Fotograaf: onbekend

dhr. dr. J.A.A. (Johannes) Simons


  • Faculteit der Geesteswetenschappen
    Capaciteitsgroep Media & Cultuur
  • Bezoekadres
    BG 1
    Turfdraagsterpad 9  
  • Postadres:
    Turfdraagsterpad  9
    1012 XT  Amsterdam
  • J.A.A.Simons@uva.nl
    T: 0205253353

Who am I?

  • Associate Professor New Media at the dept. of Media Studies
  • Project Director Mobile Learning Game Kit (SURF Onderwijsvernieuwingsproject 2005)
  • Senior member Research group "Digital Games" (NWO funded)
  • ASCA Advisory board
  • Member Board Researchgroup Religious Organizations and Labels
  • Member Visitatiecommissie Kunst- & Archeologie Wetenschappen VLIR (2007-2008)

Just published!

Playing The Waves: Lars von Trier's Game Cinema
"This groundbreaking study argues that Von Trier's films can be better understood from the perspective of games studies and game theory than from the point of view of traditional film theory and film aesthetics"
Amsterdam: Amsterdam University Press, June 2007
(Made possible by a grant of Netherlands Organisation of Scientific Research (NWO))

Books

Playing the waves: Lars von Trier's game cinema . Amsterdam: Amsterdam University Press, 2007.
Dogma 95 has been heralded as the European alternative to the Hollywood Blockbuster. For many critics and film lovers, Dogma 95 and Von Trier's films have become synonymous with the notions usually associated with independent film making: low budgets and realism. Von Trier's approach to film making, however, takes cinema beyond the traditional confines of film aesthetics and radically transposes the practice of film making and film itself right into what has become the paramount genre of new media: games and gaming. Dogma 95, this book argues, is not an exceptional phase in Von Trier's carreer - as it was for his cofounders - but the most explicit formulation of Von Trier's cinematic games aesthetics, that has guided the conception and production of all of his films. The launching of Dogma 95 and the infamous DogmaManifesto was a game; Von Trier redefines the practice of film making as a rule bound activity, he brings forms and structures of games to bear on his films, and he draws some sobering lessons from economic and evolutionary game theory. Von Trier's films can be better understood from the perspective of games studies and game theory than from the point of view of traditional film theory and film aesthetics.

Books

Interface & cyberspace: inleiding in de nieuwe media. Amsterdam : Amsterdam University Press, 2002.

Nieuwe media worden doorgaans verbonden met kenmerken als 'digitaal', 'multimediaal' en 'interactief'. Maar belangrijker dan de technologische aspecten zijn de veranderingen die zij vaak onopgemerkt teweeggebracht hebben. Nieuwe media beïnvloeden oude media als film en televisie, maar bijvoorbeeld ook architectuur en stedenbouwkundige planning. Bovendien is de computer lang niet meer de enige toegangspoort tot cyberspace:chips in betaal- en klantenkaarten, irisscans, gsm's, of barcodes in identiteitsbewijzen maken mogelijk van elke gebruiker een database. In dit boek worden begrippen en termen rond de nieuwe media geanalyseerd en uitgediept met de nadruk op esthetische en culturele kwesties.

Books

Zwevende kiezers en zappende kijkers . Amsterdam: Amsterdam University Press, 1998.

  'Commercialisering' en 'amerikanisering' van de politiek zijn al zo'n 25 jaar de schrikbeelden die rond verkiezingscampagnes in Nederland opdoemen. De televisie wordt steevast als de bron van dit kwaad aangewezen. Achter de termen 'Commercialisering' en 'amerikanisering' gaan in feite twee onafhankelijke processen schuil: de komst van de zwevende kiezer en van de zappende televisiekijker. Deze processen zijn niet zonder gevolgen gebleven voor de vorm en inhoud van politieke communicatie. In dit boek wordt nagegaan hoe de politieke partijen in de afgelopen 35 jaar met hun spotjes op zoek zijn gegaan naar de zwevende kiezer. Centraal staat daarbij de vraag met welk beeld de politieke partijen - in een periode van voortgaande ontzuiling en ont-ideologisering en binnen een moderne mediacontext - zichzelf aan de kiezers hebben gepresenteerd. Zo wordt getracht zowel een beeld te geven van de moderne Nederlandse politieke cultuur als inzicht te verkrijgen inde vooral visuele uitdrukkingskracht van de reclamespot.

Chapters in books & articles

  • "YouTube but iPhone: Quanto Sono Cinematografici i Film Girati con il Telefonino?" Bianco e Nero , nr. 568, 3/2010.
  • "Between iPhone and YouTube: Movies on the Move." Video Vortex Reader II: Moving Images Beyond YouTube. Ed. Geert Lovink & Rachel Somers Miles. Amsterdam: Institute of Network Cultures, 2011, pp. 95-107.
  • "Weightless photography." The Weight of Photography : Photography History Theory and Criticism. Introductory Readings.. Ed. Johan Swinnen & Luc Deneulin. Brussel: ASP Press, 2010, pp. 557-577.
  • "Lars von Trier's Anti-Christ : Natures, Couples, Rules, Games," Seachange: Art, Communication, Technologies , Spring 2010 ('The Face-To-Face'), pp. 124-138.
  • "Forging European Cultural Identity: Thoughts about a Canon of European Cinema". Ineke van Hamersveld & Arthur Sonnen (ed.). Identifiying with Europe: Reflections on a Historical and Cultural Canon of Europe. Amsterdam: Boekmanstudies/EUNIC Netherlands/SICA, 2009.
  • "Mediastudies: Interdisciplinair of Ongedisciplineerd?." Kunstlicht. Tijdschrift voor Beeldende Kunst, Beeldcultuur & Architectuur , Vol. 30, No. 3/4, 2009, pp. 84-90.
  • "Another Take on Tags? What Tags Tell." Geert Lovink & Sabine Niederer (eds.). Videovortex Reader: Responses to YouTube . Amsterdam: INC, 2008, pp. 239-254.
  • "A Critical Mind: The Game of Permanent Crisis Management." Jaap Kooijman, Patricia Pisters and Wanda Strauven (eds.) Mind The Screen: Media Concepts According to Thomas Elsaesser . Amsterdam: Amsterdam University Press, 2008, pp. 112-123.
  • "Tag-elese or The Language of Tags." Fibreculture Journal Issue 12, "Models, Metamodels and Contemporary Media" (http://journal.fibreculture.org/issue12/issue12_simons.html)
  • "Complex Narratives." New Review of Film and Television Studies Vol. 6, No. 2, August 2008, pp. 111-126.
  • "Narrative, Games, and Theory." Game Studies: International Journal of Computer Game Research. Vol. 7, Issue 1, Dec. 2006 (http://gamestudies.org/0701)
  • "Von Trier's cinematic games." Journal of Film and Video, Vol. 60, no. 1 (Spring 2008), pp. 3-13.

Title new paragraph

Text of the new paragraph

Conferences, Workshops

  • Chair of "Cineblend:", Tropentheater Amsterdam, February 3rd 2010.
  • Chair of panel "Cinema Reloaded: Back to the Future" at the International Film Festival Rotterdam (IFFR), February 1 2010.
  • "Pockets in the Screen-scape: movies on the move." Paper (to be) presented at MiT6, "Stone and Papyrus, Storage and Transmission,"  MIT, Cambridge Ma, April 24-26, 2009.
  • "Pockets in the Screenscape", lecture at the Cinepocket Festival des Films Mobiles , Brussels, Nov 6th 2008
  • "Mind Game Cinema", European Cinema Symposium, June 26 2008, Amsterdam
  • "Filmmaking as a Game", workshop "Film@Games ", NLGD Festival of Games, June 18 2008,Utrecht
  • "Learning through your City", presentation at Dwarsbalken en Zichtlijnen: Bouwen aan Onderwijsvernieuwing. Innovatium 2008 (SURF), March 4, Rotterdam.
  • The Urban Environment: Mirror and Mediator of Radicalisation, February 28-29 2008, Manchester Architecture Research Center, University of Manchester.
  • "Weddings, Cities,and Colors: What Tags Reveal About User's Minds", Video Vortex, January 18-19 2008, Amsterdam.

2015

  • Simons, J. (2015). Anti-Christ: Tragedy, Farce or Game? Film-Philosophy, 19, 1-15. [1]. [details] 

2014

  • Simons, J. (2014). Complex Narratives. In W. Buckland (Ed.), Hollywood Puzzle Films. (pp. 17-34). (AFI Film Readers). New York: Routledge. [details] 

2012

  • Simons, J. (2012). De evidence base in de sector film. In Q. van den Hoogen (Ed.), Effectief cultuurbeleid: leren van evalueren (pp. 98-109). (Boekmanstudies). Amsterdam: Boekmanstichting. [details] 

2011

  • Simons, J. (2011). Between iPhone and YouTube: movies on the move. INC reader, 6, 95-107. [details] 

2010

  • Simons, J. (2010). Lars von Trier's 'Antichrist': natures, couples, rules, games. Seachange, 2010(1), 120-134. [details] 
  • Simons, J. (2010). Weightless photography. In J. Swinnen, & L. Deneulin (Eds.), The weight of photography: photography history theory and criticism: introductory readings (pp. 557-575). [Brussels]: Academic and Scientific Publishers. [details] 
  • Simons, J. (2010). YouTube but iPhone: quanto sono cinematografici i film girati con il telefonino? BN, 568, 28-45. [details] 

2008

  • Simons, J. (2008). A critical mind: the game of permanent crisis management. In J. Kooijman, P. Pisters, & W. Strauven (Eds.), Mind the screen: media concepts according to Thomas Elsaesser (pp. 112-123). Amsterdam: Amsterdam University Press. [details] 
  • Simons, J. (2008). Complex narratives. New Review of Film and Television Studies, 6(2), 111-126. DOI: 10.1080/17400300802098263  [details] 
  • Simons, J. (2008). Tag-elese or The Language of Tags. Fibreculture journal, 12. [details] 
  • Simons, J. (2008). Von Trier's cinematic games. Journal of Film and Video, 60(1), 3-13. [details] 

2007

  • Simons, J. A. A. (2007). Playing the waves: Lars von Trier's Game Cinema. Amsterdam: Amsterdam University Press. [details] 
  • Simons, J. A. A. (2007). Narrative, Games and Theory. Game Studies, 7(1). [details] 

2009

  • Simons, J. (2009). Forging European cultural identity: thoughts about a canon of European cinema. In I. van Hamersveld, & A. Sonnen (Eds.), Identifying with Europe: reflections on a historical and cultural canon for Europe (pp. 145-157). Amsterdam: Boekmanstudies. [details] 

2008

  • Simons, J. (2008). Another take on tags? What tags tell. In G. Lovink, & S. Niederer (Eds.), Video Vortex reader: responses to YouTube (pp. 239-254). Amsterdam: Institute of Network Cultures. [details] 
This list of publications is extracted from the UvA-Current Research Information System. Questions? Ask the library  or the Pure staff  of your faculty / institute. Log in to Pure  to edit your publications.
  • Geen nevenwerkzaamheden

contactgegevens bewerken bewerk tabbladen