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In game development, the maximum number of game design iterations determines the achievable quality. Riemer van Rozen explores what informs the design and construction of good games in order to help speed-up game development processes, and create better games more quickly.

Event details of Improving game design
Date 19 February 2020
Time 10:00
Location Agnietenkapel

He studies how Domain-Specific Languages (DSLs) can help automate game design and how generic language technology can be leveraged and developed.

R.A. van Rozen: Languages of Games and Play. Automating Game Design & Enabling Live Programming. Supervisor is Prof. P. Klint. Co-supervisor is Prof. T. van der Storm (Rijksuniversiteit Groningen).


This event is open to the public.


Oudezijds Voorburgwal 229 - 231
1012 EZ Amsterdam