Fotograaf: Jana Wendler

dhr. A. (Alex) Gekker


  • Faculteit der Geesteswetenschappen
    Capaciteitsgroep Media & Cultuur
  • Bezoekadres
    BG 1
    Turfdraagsterpad 9  Kamernummer: 2.19
  • Postadres:
    Turfdraagsterpad  9
    1012 XT  Amsterdam
  • A.Gekker@uva.nl

Alex Gekker is a Lecturer in the departments of Media and Culture at the University of Amsterdam and Media & Communication at Erasmus University Rotterdam. He completed his PhD at Utrecht University, working on the relations between mapping, digital interfaces and power. He is interested in ways socio-technical systems are designed to influence users, and his researched touched upon quantification and datafication of society, the experience economy and interface critique.

Additionally, he has participated in the field of games and play studies over his career, both as a scholar and practitioner. He has launched an early prototype of a location-based game, was part of the co-founding team of the Games for Health Europe series of conferences and now co-designs Playfields, a playful tool for teaching fieldwork.

Beyond specific topics, he has been increasingly interested in method and methodologies, constantly looking into new ways of doing research and teaching altogether.

In the past he has worked in variety of media positions, as journalist, editor and spokesperson.

2017

  • Pánek, J., Gekker, A., Hind, S., Wendler, J., Perkins, C., & Lammes, S. (2017). Encountering Place: Mapping and Location-Based Games in Interdisciplinary Education. Cartographic Journal. DOI: 10.1080/00087041.2017.1386342 

2016

  • Zoomers, A., Gekker, A., & Schäfer, M. T. (2016). Between two hypes: Will "big data" help unravel blind spots in understanding the "global land rush?". Geoforum, 69, 147-159. DOI: 10.1016/j.geoforum.2015.11.017 

2013

  • Schouten, B., Fedtke, S., Bekker, T., Schijven, M., & Gekker, A. (2013). Games for Health: Proceedings of the 3rd european conference on gaming and playful interaction in health care. Springer Science+Business Media.

2012

  • Gekker, A. (2012). Health games: Taxonomy analysis and multiplayer design suggestions. In Serious Games Development and Applications - Third International Conference, SGDA 2012, Proceedings (pp. 13-30). (Lecture Notes in Computer Science; Vol. 7528). Springer. DOI: 10.1007/978-3-642-33687-4_2 

2018

  • Perkins, C., Lammes, S., Gekker, A., Hind, S., Clancy, W., & Daniel, E. (Eds.) (2018). Time for mapping: Cartographic temporalities. Manchester University Press.

2012

  • Gekker, A. Gamocracy: Political communication in the age of play
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