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dhr. A. (Alex) Gekker

Faculteit der Geesteswetenschappen
Capaciteitsgroep Media & Cultuur
Fotograaf: Jana Wendler

Bezoekadres
  • Turfdraagsterpad 9
  • Kamernummer: 2.19
Postadres
  • Postbus 94550
    1090 GN Amsterdam
Contactgegevens
  • Overview

    Alex Gekker is a Lecturer in the departments of Media and Culture at the University of Amsterdam. He completed his PhD at Utrecht University, working on the relations between mapping, digital interfaces and power. He is interested in ways socio-technical systems are designed to influence users, and his researched touched upon quantification and datafication of society, the experience economy and interface critique.

    Additionally, he has participated in the field of games and play studies over his career, both as a scholar and practitioner. He has launched an early prototype of a location-based game, was part of the co-founding team of the Games for Health Europe series of conferences and now co-designs Playfields, a playful tool for teaching fieldwork.

    Beyond specific topics, he has been increasingly interested in hybrid methods and methodology, constantly looking into new ways of doing research and teaching altogether.

    In the past he has worked in variety of media positions, as journalist, editor and spokesperson.

  • Publicaties

    2019

    • Gekker, A. (2019). Playing with Power: Casual politicking as a new frame for political analysis. In R. Glas, S. Lammes, M. de Lange, J. Raessens, & I. de Vries (Eds.), The Playful Citizen: Civic Engagement in a Mediatized Culture (pp. 387-419). (Games and Play; Vol. 1). Amsterdam: Amsterdam University Press. https://doi.org/10.5117/9789462984523 [details]
    • Hind, S., & Gekker, A. (2019). On Autopilot: Towards a flat ontology of vehicular navigation. In Media’s Mapping Impulse (Vol. 6, pp. 141-160). (Media Geography at Mainz; Vol. 6). Franz Steiner Verlag.

    2018

    • Gekker, A. (2018). Let’s not play: Interpassivity as resistance in ‘Let’s Play’ videos. Journal of Gaming and Virtual Worlds, 10(3), 219-242. https://doi.org/10.1386/jgvw.10.3.219_1 [details]
    • Gekker, A., Hind, S., Lammes, S., Perkins, C., & Clancy, W. (2018). Conclusion: back to the future. In Time for Mapping: Cartographic Temporalities (pp. 256-267). Manchester University Press.
    • Gekker, A., Hind, S., Lammes, S., Perkins, C., & Clancy, W. (2018). Introduction: mapping times. In Time for Mapping: Cartographic Temporalities (pp. 1-23). Manchester University Press.
    • Pánek, J., Gekker, A., Hind, S., Wendler, J., Perkins, C., & Lammes, S. (2018). Encountering Place: Mapping and Location-Based Games in Interdisciplinary Education. Cartographic Journal, 55(3), 285-297. https://doi.org/10.1080/00087041.2017.1386342 [details]

    2016

    2013

    • Schouten, B., Fedtke, S., Bekker, T., Schijven, M., & Gekker, A. (2013). Games for Health: Proceedings of the 3rd european conference on gaming and playful interaction in health care. Springer Science+Business Media.

    2012

    • Gekker, A. (2012). Health games: Taxonomy analysis and multiplayer design suggestions. In Serious Games Development and Applications - Third International Conference, SGDA 2012, Proceedings (pp. 13-30). (Lecture Notes in Computer Science; Vol. 7528). Springer. https://doi.org/10.1007/978-3-642-33687-4_2

    2018

    • Lammes, S., Perkins, C., Gekker, A., Hind, S., Clancy, W., & Evans, D. (Eds.) (2018). Time for mapping: Cartographic temporalities. Manchester: Manchester University Press. [details]

    2012

    • Gekker, A. (2012). Gamocracy: Political communication in the age of play.
    This list of publications is extracted from the UvA-Current Research Information System. Questions? Ask the library or the Pure staff of your faculty / institute. Log in to Pure to edit your publications. Log in to Personal Page Publication Selection tool to manage the visibility of your publications on this list.
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