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Prof. dr. J.A. (Judith) Good PhD

Faculteit der Natuurwetenschappen, Wiskunde en Informatica
Informatics Institute
Fotograaf: Sergio Honorez

Bezoekadres
  • Science Park 904
  • Kamernummer: L6.12
Postadres
  • Postbus 94323
    1090 GH Amsterdam
  • Publicaties

    2025

    • Ragone, G., Good, J., & Howland, K. (2025). Supporting and understanding autistic children's non-verbal interactions through OSMoSIS, a motion-based sonic system. International Journal of Child-Computer Interaction, 44, Article 100726. Advance online publication. https://doi.org/10.1016/j.ijcci.2025.100726

    2024

    • Bagheri, S., Good, J., & Alavi, H. S. (2024). Visual and acoustic discomfort: A comparative study of impacts on individuals with and without ADHD using electroencephalogram (EEG). Building and Environment, 264, Article 111881. https://doi.org/10.1016/j.buildenv.2024.111881
    • Pera, S., Bekker, T., Huibers, T., Good, J., Sylla, C., & Papavlasopoulou, S. (2024). IDC 2024 Chair s Welcome. Proceedings of ACM Interaction Design and Children Conference: Inclusive Happiness, IDC 2024, III-IV.
    • Ragone, G., Ali, S. A., Esposito, A., Good, J., Howland, K., & Presicce, C. (2024). Child-Centered AI for Empowering Creative and Inclusive Learning Experiences. In Proceedings of ACM Interaction Design and Children Conference: Inclusive Happiness, IDC 2024 (pp. 1035-1037). Association for Computing Machinery. https://doi.org/10.1145/3628516.3661157
    • Ragone, G., Brulé, E., Howland, K., & Good, J. (2024). From Music Therapist to Action Research Designer: A Narrative Account. In S. Aithal, & V. Karkou (Eds.), Arts Therapies Research and Practice with Persons on the Autism Spectrum: Colourful Hatchlings (pp. 182-194). (International Research in the Arts Therapies; Vol. 6). Routledge. https://doi.org/10.4324/9781003201656-16
    • Ragone, G., Good, J., Howland, K., & Du Boulay, B. (2024). Enhancing Assessment of Social Motor Synchrony Through Full-Body Interaction: A Novel Approach with OSMoSIS Tool. In Proceedings of the 23rd Annual ACM Interaction Design and Children Conference (pp. 749–753). (IDC ’24). ACM. https://doi.org/10.1145/3628516.3659388
    • Read, J., Sim, G., Fails, J. A., Boden, M. A., Korte, J. L., Bhatnagar, S., Hope Borchardt, L., Constantin, A., Gavrilescu, D., Wilson, C., Good, J., Andries, V., & Eriksson, E. (2024). Exploring Similarities and Differences in a set of Linked Multiple-site Design Sessions with Children. In CHI '24: Extended Abstracts of the 2024 CHI Conference on Human Factors in Computing Systems Article 519 The Association for Computing Machinery. https://doi.org/10.1145/3613905.3637143
    • Trory, A., Howland, K., Good, J., & Boulay, B. D. (2024). Physical vs. Virtual Representations Within Concreteness Fading for Primary School Computing. In Proceedings - 2024 IEEE Symposium on Visual Languages and Human-Centric Computing, VL/HCC 2024 (pp. 71-80). IEEE Computer Society Press. https://doi.org/10.1109/VL/HCC60511.2024.00018
    • Trory, A., Howland, K., Good, J., & du Boulay, B. (2024). From Pirate Islands to Routing Tables: Investigating Intermediate Representations in Concreteness Fading through AR Learning. In Proceedings of the 23rd Annual ACM Interaction Design and Children Conference (pp. 469–479). (IDC ’24). ACM. https://doi.org/10.1145/3628516.3655817

    2023

    • Almjally, A., Howland, K., Good, J., & du Boulay, B. (2023). Investigating primary school children’s embodied expression of programming concepts. International Journal of Child-Computer Interaction, 36, Article 100574. https://doi.org/10.1016/j.ijcci.2023.100574 [details]
    • Rao, S., Alavi, H., & Good, J. (2023). Towards Empathic Buildings: Exploring How Smart Buildings May Be Designed to Address Occupants' Subjective Needs. In Proceedings of the 2nd Empathy-Centric Design Workshop, EmpathiCH 2023 - Collocated with ACM CHI Conference on Human Factors in Computing Systems Article 6 Association for Computing Machinery. https://doi.org/10.1145/3588967.3588974

    2022

    • Constantin, A., Andries, V., Korte, J., Alexandru, C. A., Good, J., Sim, G., Read, J. C., Fails, J. A., & Eriksson, E. (2022). Ethical Considerations of Distributed Participatory Design with Children. In Proceedings of IDC '22: June 27-30, 2022, Braga, Portugal (pp. 700–702). Association for Computing Machinery. https://doi.org/10.1145/3501712.3536386 [details]
    • Constantin, A., Korte, J., Good, J., Sim, G., Read, J. C., Fails, J. A., & Eriksson, E. (2022). A Distributed Participatory Design Research Protocol for Co-designing with Children. In Proceedings of IDC '22: June 27-30, 2022, Braga, Portugal (pp. 510–516). Association for Computing Machinery. https://doi.org/10.1145/3501712.3535286 [details]
    • Good, J. (2022). Novice programming environments: Lowering the barriers, supporting the progression. In Research Anthology on Computational Thinking, Programming, and Robotics in the Classroom (pp. 94-126). IGI Global.
    • Spiel, K., Hornecker, E., Williams, R. M., & Good, J. (2022). ADHD and Technology Research – Investigated by Neurodivergent Readers. In CHI'22: proceedings of the 2022 CHI Conference on Human Factors in Computing Systems : April 30-May 5, 2022, New Orleans, LA, USA Article 547 Association for Computing Machinery. https://doi.org/10.1145/3491102.3517592 [details]

    2021

    • Good, J. (2021). Serving students with special needs better: How digital technology can help. In OECD Digital Education Outlook 2021: Pushing the Frontiers with Artificial Intelligence, Blockchain and Robots (pp. 123-142). OECD. https://doi.org/10.1787/40fa80d3-en
    • Korte, J. L., Constantin, A., Wilson, C., Alexandru, C. A., Sim, G., Read, J., Good, J., Fails, J. A., & Eriksson, E. (2021). Participatory Design of the World's Largest DPD Project with Children. In Proceedings of Interaction Design and Children, IDC 2021 (pp. 687-691). (Proceedings of Interaction Design and Children, IDC 2021). Association for Computing Machinery, Inc. https://doi.org/10.1145/3459990.3460514
    • Ragone, G., Good, J., & Howland, K. (2021). How Technology Applied to Music-Therapy and Sound-Based Activities Addresses Motor and Social Skills in Autistic Children. Multimodal Technologies and Interaction, 5(3), Article 11. Advance online publication. https://doi.org/10.3390/mti5030011 [details]

    2020

    • Almjally, A., Howland, K., & Good, J. (2020). Comparing TUIs and GUIs for primary school programming. In SIGCSE 2020 - Proceedings of the 51st ACM Technical Symposium on Computer Science Education (pp. 521-527). ACM. https://doi.org/10.1145/3328778.3366851
    • Almjally, A., Howland, K., & Good, J. (2020). Investigating children's spontaneous gestures when programming using TUIs and GUIs. In Proceedings of the Interaction Design and Children Conference, IDC 2020 (pp. 36-48). (Proceedings of the Interaction Design and Children Conference, IDC 2020). Association for Computing Machinery, Inc. https://doi.org/10.1145/3392063.3394408
    • Constantin, A., Korte, J., Wilson, C., Alexandru, C. A., Good, J., Sim, G., Read, J., Fails, J. A., & Eriksson, E. (2020). Planning the world's most inclusive PD project. In Extended Abstracts - Proceedings of the 2020 ACM Interaction Design and Children Conference, IDC 2020 (pp. 118-125). (Extended Abstracts - Proceedings of the 2020 ACM Interaction Design and Children Conference, IDC 2020). Association for Computing Machinery. https://doi.org/10.1145/3397617.3398066
    • Parsons, S., Yuill, N., Good, J., & Brosnan, M. (2020). ‘Whose agenda? Who knows best? Whose voice?’ Co-creating a technology research roadmap with autism stakeholders. Disability and Society, 35(2), 201-234. https://doi.org/10.1080/09687599.2019.1624152
    • Ragone, G., Good, J., & Howland, K. (2020). OSMoSIS: Interactive sound generation system for children with autism. In Extended Abstracts - Proceedings of the 2020 ACM Interaction Design and Children Conference, IDC 2020 (pp. 151-156). (Extended Abstracts - Proceedings of the 2020 ACM Interaction Design and Children Conference, IDC 2020). Association for Computing Machinery. https://doi.org/10.1145/3397617.3397838
    • Sarhan, N., Good, J., & Howland, K. (2020). Investigating student preferences on gesture-based interactions in a vocabulary game. In P. Fotaris (Ed.), Proceedings of the 14th International Conference on Game Based Learning, ECGBL 2020 (pp. 497-506). (Proceedings of the 14th International Conference on Game Based Learning, ECGBL 2020). Academic Conferences International. https://doi.org/10.34190/GBL.20.054
    • Ymous, A., Spiel, K., Keyes, O., Williams, R. M., Good, J., Hornecker, E., & Bennett, C. L. (2020). "i am just terrified of my future" - Epistemic violence in disability related technology research. In CHI EA 2020 - Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems Article 3381828 (Conference on Human Factors in Computing Systems - Proceedings). Association for Computing Machinery. https://doi.org/10.1145/3334480.3381828

    2019

    • Brosnan, M., Good, J., Parsons, S., & Yuill, N. (2019). Look up! Digital technologies for autistic people to support interaction and embodiment in the real world. Research in Autism Spectrum Disorders, 58, 52-53. https://doi.org/10.1016/j.rasd.2018.11.010
    • Constantin, A., Fails, J. A., Good, J., Eriksson, E., Korte, J., Alexandru, C. A., Mihaela Dragomir, D., Pain, H., Garzotto, F., & Waller, A. (2019). Expecting the unexpected in participatory design. In CHI EA 2019 - Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems Article 3311758 (Conference on Human Factors in Computing Systems - Proceedings). Association for Computing Machinery. https://doi.org/10.1145/3290607.3311758
    • Constantin, A., Korte, J., Fails, J. A., Good, J., Alexandru, C. A., Dragomir, M., Pain, H., Hourcade, J. P., Eriksson, E., Waller, A., & Garzotto, F. (2019). Pushing the boundaries of participatory design with children with special needs. In Proceedings of the 18th ACM International Conference on Interaction Design and Children, IDC 2019 (pp. 697-705). (Proceedings of the 18th ACM International Conference on Interaction Design and Children, IDC 2019). Association for Computing Machinery, Inc. https://doi.org/10.1145/3311927.3325165
    • Howland, K., Good, J., Robertson, J., & Manches, A. (2019). Editorial — Special Issue on Computational Thinking and Coding in Childhood. International Journal of Child-Computer Interaction, 19, 93-95. https://doi.org/10.1016/j.ijcci.2018.11.001
    • Korte, J., Constantin, A., Alexandru, C. A., Fails, J. A., Eriksson, E., Good, J., Pain, H., Hourcade, J. P., Garzotto, F., & Waller, A. (2019). Pushing the Boundaries of Participatory Design. In D. Lamas, F. Loizides, L. Nacke, H. Petrie, M. Winckler, & P. Zaphiris (Eds.), Human-Computer Interaction – INTERACT 2019 - 17th IFIP TC 13 International Conference, Proceedings (pp. 747-753). (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics); Vol. 11749 LNCS). Springer Verlag. https://doi.org/10.1007/978-3-030-29390-1_74

    2018

    • Porayska-Pomsta, K., Alcorn, A. M., Avramides, K., Beale, S., Bernardini, S., Foster, M. E., Frauenberger, C., Good, J., Guldberg, K., Keay-Bright, W., Kossyvaki, L., Lemon, O., Mademtzi, M., Menzies, R., Pain, H., Rajendran, G., Waller, A., Wass, S., & Smith, T. J. (2018). Blending human and artificial intelligence to support autistic children's social communication skills. ACM Transactions on Computer-Human Interaction, 25(6), Article A35. https://doi.org/10.1145/3271484
    • Trory, A., Howland, K., & Good, J. (2018). Designing for concreteness fading in primary computing. In IDC 2018 - Proceedings of the 2018 ACM Conference on Interaction Design and Children (pp. 278-288). (IDC 2018 - Proceedings of the 2018 ACM Conference on Interaction Design and Children). Association for Computing Machinery, Inc. https://doi.org/10.1145/3202185.3202748

    2017

    • Brosnan, M., Holt, S., Yuill, N., Good, J., & Parsons, S. (2017). Beyond autism and technology: lessons from neurodiverse populations. Journal of Enabling Technologies, 11(2), 43-48. https://doi.org/10.1108/JET-02-2017-0007
    • Good, J., & Howland, K. (2017). Programming language, natural language? Supporting the diverse computational activities of novice programmers. Journal of Visual Languages and Computing, 39, 78-92. https://doi.org/10.1016/j.jvlc.2016.10.008
    • Parsons, S., Yuill, N., Brosnan, M., & Good, J. (2017). Interdisciplinary perspectives on designing, understanding and evaluating digital technologies for autism. Journal of Enabling Technologies, 11(1), 13-18. https://doi.org/10.1108/JET-01-2017-0001
    • Parsons, S., Yuill, N., Brosnan, M., & Good, J. (2017). “A child with autism only has one childhood”: main themes and questions for research from the “Digital Bubbles” seminar series. Journal of Enabling Technologies, 11(3), 113-119. https://doi.org/10.1108/JET-07-2017-0023
    • Spiel, K., Malinverni, L., Good, J., & Frauenberger, C. (2017). Participatory evaluation with autistic children. In CHI 2017 - Proceedings of the 2017 ACM SIGCHI Conference on Human Factors in Computing Systems: Explore, Innovate, Inspire (pp. 5755-5766). (Conference on Human Factors in Computing Systems - Proceedings; Vol. 2017-May). Association for Computing Machinery. https://doi.org/10.1145/3025453.3025851

    2016

    • Austin, L., Brosnan, M., Parsons, S., Good, J., & Yuill, N. (2016). ASCmeI.T. - An online tool to capture new digital and technological ideas and facilitate the development of new products to help individuals on the autistic spectrum. In 9th ACM International Conference on Pervasive Technologies Related to Assistive Environments, PETRA 2016 - Conference Proceedings (ACM International Conference Proceeding Series; Vol. 29-June-2016). Association for Computing Machinery. https://doi.org/10.1145/2910674.2910731
    • Brosnan, M., Parsons, S., Good, J., & Yuill, N. (2016). How can participatory design inform the design and development of innovative technologies for autistic communities? Journal of Assistive Technologies, 10(2), 115-120. https://doi.org/10.1108/JAT-12-2015-0033
    • Fraunberger, C., Good, J., & Parés, N. (2016). Autism and technology beyond assistance & intervention. In CHI EA 2016: #chi4good - Extended Abstracts, 34th Annual CHI Conference on Human Factors in Computing Systems (pp. 3373-3378). (Conference on Human Factors in Computing Systems - Proceedings; Vol. 07-12-May-2016). Association for Computing Machinery. https://doi.org/10.1145/2851581.2856494
    • Good, J., Parsons, S., Yuill, N., & Brosnan, M. (2016). Virtual reality and robots for autism: moving beyond the screen. Journal of Assistive Technologies, 10(4), 211-216. https://doi.org/10.1108/JAT-09-2016-0018
    • Parsons, S., Yuill, N., Good, J., Brosnan, M., Austin, L., Singleton, C., Bossavit, B., & Barnabear (2016). What technology for autism needs to be invented? Idea generation from the autism community via the ASCmeI.T. App. In C. Bühler, P. Penaz, & K. Miesenberger (Eds.), Computers Helping People with Special Needs - 15th International Conference, ICCHP 2016, Proceedings (pp. 343-350). (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics); Vol. 9759). Springer Verlag. https://doi.org/10.1007/978-3-319-41267-2_49

    2015

    • Fodor, M., Mirza-Babaei, P., & Good, J. (2015). Agents and Avatars: Event based analysis of competitive differences. In CHI PLAY 2015 - Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play (pp. 511-516). (CHI PLAY 2015 - Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play). Association for Computing Machinery, Inc. https://doi.org/10.1145/2793107.2810310
    • Frauenberger, C., Good, J., Fitzpatrick, G., & Iversen, O. S. (2015). In pursuit of rigour and accountability in participatory design. International Journal of Human Computer Studies, 74, 93-106. https://doi.org/10.1016/j.ijhcs.2014.09.004
    • Good, J., & Howland, K. (2015). Natural language and programming: Designing effective environments for novices. In S. D. Fleming, Z. Li, & C. Ermel (Eds.), Proceedings - 2015 IEEE Symposium on Visual Languages and Human-Centric Computing, VL/HCC 2015 (pp. 225-233). Article 7357221 (Proceedings of IEEE Symposium on Visual Languages and Human-Centric Computing, VL/HCC; Vol. 2015-December). IEEE Computer Society Press. https://doi.org/10.1109/VLHCC.2015.7357221
    • Howland, K., & Good, J. (2015). Learning to communicate computationally with Flip: A bi-modal programming language for game creation. Computers and Education, 80, 224-240. https://doi.org/10.1016/j.compedu.2014.08.014
    • Howland, K., Good, J., & Du Boulay, B. (2015). Narrative support for young game designers' writing. In Proceedings of IDC 2015: The 14th International Conference on Interaction Design and Children (pp. 178-187). Article 2771858 (Proceedings of IDC 2015: The 14th International Conference on Interaction Design and Children). Association for Computing Machinery, Inc. https://doi.org/10.1145/2771839.2771858
    • Howland, K., Good, J., Robertson, J., & Manches, A. (2015). Every child a coder? Research challenges for a 5-18 programming curriculum. In Proceedings of IDC 2015: The 14th International Conference on Interaction Design and Children (pp. 470-473). Article 2771954 (Proceedings of IDC 2015: The 14th International Conference on Interaction Design and Children). Association for Computing Machinery, Inc. https://doi.org/10.1145/2771839.2771954
    • Parsons, S., Yuill, N., Brosnan, M., & Good, J. (2015). Innovative technologies for autism: Critical reflections on digital bubbles. Journal of Assistive Technologies, 9(2), 116-121. https://doi.org/10.1108/JAT-03-2015-0005
    • Yuill, N., Parsons, S., Good, J., & Brosnan, M. (2015). Knowing me, knowing you: perspectives on awareness in autism. Journal of Assistive Technologies, 9(4), 233-238. https://doi.org/10.1108/JAT-09-2015-0025

    2014

    • Alcorn, A. M., Pain, H., & Good, J. (2014). Motivating children's initiations with novelty and surprise: Initial design recommendations for autism. In IDC 2014 - Proceedings of the 2014 Conference on Interaction Design and Children (pp. 225-228). (ACM International Conference Proceeding Series). Association for Computing Machinery. https://doi.org/10.1145/2593968.2610458
    • Hourcade, J. P., Tentori, M., Good, J., Garzotto, F., Markopoulos, P., Pain, H., Rozga, A., Pares, N., & Alper, M. (2014). Supporting children with complex communication needs. In CHI EA 2014: One of a ChiNd - Extended Abstracts, 32nd Annual ACM Conference on Human Factors in Computing Systems (pp. 119-122). (Conference on Human Factors in Computing Systems - Proceedings). Association for Computing Machinery. https://doi.org/10.1145/2559206.2559229
    • Martin, E., & Good, J. (2014). Strategy, team cohesion and team member satisfaction: The effects of gender and group composition. Computers in Human Behavior, 53, 536-543. Article 2781. https://doi.org/10.1016/j.chb.2014.06.013

    2013

    • Alcorn, A. M., Good, J., & Pain, H. (2013). Deliberate system-side errors as a potential pedagogic strategy for exploratory virtual learning environments. In Artificial Intelligence in Education - 16th International Conference, AIED 2013, Proceedings (pp. 483-492). (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics); Vol. 7926 LNAI). Springer Verlag. https://doi.org/10.1007/978-3-642-39112-5_49
    • Alcorn, A. M., Pain, H., & Good, J. (2013). Discrepancies in a virtual learning environment: Something "Worth communicating about" for young children with ASC? In Proceedings of IDC 2013 - The 12th International Conference on Interaction Design and Children (pp. 56-65). ACM. https://doi.org/10.1145/2485760.2485783
    • Frauenberger, C., Good, J., Alcorn, A., & Pain, H. (2013). Conversing through and about technologies: Design critique as an opportunity to engage children with autism and broaden research(er) perspectives. International Journal of Child-Computer Interaction, 1(2), 38-49. https://doi.org/10.1016/j.ijcci.2013.02.001
    • Howland, K., Good, J., & Du Boulay, B. (2013). Narrative threads: A tool to support young people in creating their own narrative-based computer games. In Z. Pan, C. Adrian David, W. Muller, I. Iurgel, P. Petta, & B. Urban (Eds.), Transactions on Edutainment X (pp. 122-145). (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics); Vol. 7775 LNCS). https://doi.org/10.1007/978-3-642-37919-2_7
    • McNaney, R., Durrant, A., Robertson, J., Balaam, M., Read, J., Abowd, G., Marshall, K., & Good, J. (2013). Designing for and with children with special needs in multiple settings. In Proceedings of IDC 2013 - The 12th International Conference on Interaction Design and Children (pp. 603-605). ACM. https://doi.org/10.1145/2485760.2485889
    • Robertson, J., Good, J., Howland, K., & Macvean, A. (2013). Issues and methods for involving young people in design. In Handbook of Design in Educational Technology (pp. 102-111). Taylor and Francis Inc.. https://doi.org/10.4324/9780203075227-17

    2012

    • Frauenberger, C., Good, J., & Alcorn, A. (2012). Challenges, opportunities and future perspectives in including children with disabilities in the design of interactive technology. In Proceedings of IDC 2012 - The 11th International Conference on Interaction Design and Children (pp. 367-370). ACM. https://doi.org/10.1145/2307096.2307171
    • Frauenberger, C., Good, J., Alcorn, A., & Pain, H. (2012). Supporting the design contributions of children with autism spectrum conditions. In Proceedings of IDC 2012 - The 11th International Conference on Interaction Design and Children (pp. 134-143). ACM. https://doi.org/10.1145/2307096.2307112
    • Frauenberger, C., Good, J., Keay-Bright, W., & Pain, H. (2012). Interpreting input from children: A designerly approach. In Conference Proceedings - The 30th ACM Conference on Human Factors in Computing Systems, CHI 2012 (pp. 2377-2386). ACM. https://doi.org/10.1145/2207676.2208399
    • Porayska-Pomsta, K., Frauenberger, C., Pain, H., Rajendran, G., Smith, T., Menzies, R., Foster, M. E., Alcorn, A., Wass, S., Bernadini, S., Avramides, K., Keay-Bright, W., Chen, J., Waller, A., Guldberg, K., Good, J., & Lemon, O. (2012). Developing technology for autism: An interdisciplinary approach. Personal and ubiquitous computing, 16(2), 117-127. https://doi.org/10.1007/s00779-011-0384-2

    2011

    • Balaam, M., Fitzpatrick, G., Good, J., & Harris, E. (2011). Enhancing interactional synchrony with an ambient display. In CHI 2011 - 29th Annual CHI Conference on Human Factors in Computing Systems, Conference Proceedings and Extended Abstracts (pp. 867-876). (Conference on Human Factors in Computing Systems - Proceedings). Association for Computing Machinery. https://doi.org/10.1145/1978942.1979070
    • Cambranes-Martinez, E., & Good, J. (2011). Studying problem-solving strategies in the early stages of learning programming. In EDM 2011 - Proceedings of the 4th International Conference on Educational Data Mining (pp. 339-340). (EDM 2011 - Proceedings of the 4th International Conference on Educational Data Mining).
    • Frauenberger, C., Good, J., & Keay-Bright, W. (2011). Designing technology for children with special needs: Bridging perspectives through participatory design. CoDesign, 7(1), 1-28. https://doi.org/10.1080/15710882.2011.587013
    • White, G. R., Mirza-Babaei, P., McAllister, G., & Good, J. (2011). Weak inter-rater reliability in heuristic evaluation of video games. In CHI EA 2011 - 29th Annual CHI Conference on Human Factors in Computing Systems, Conference Proceedings and Extended Abstracts (pp. 1441-1446). (Conference on Human Factors in Computing Systems - Proceedings). Association for Computing Machinery. https://doi.org/10.1145/1979742.1979788

    2010

    • Balaam, M., Fitzpatrick, G., Good, J., & Luckin, R. (2010). Exploring affective technologies for the classroom with the subtle stone. In CHI 2010 - The 28th Annual CHI Conference on Human Factors in Computing Systems, Conference Proceedings (Vol. 3, pp. 1623-1632). ACM. https://doi.org/10.1145/1753326.1753568
    • Frauenberger, C., Good, J., & Keay-Bright, W. (2010). Phenomenology, a framework for participatory design. In PDC 2010 - Participation: The Challenge, Proceedings of the 11th Conference on Participatory Design 2010 (pp. 187-190). ACM. https://doi.org/10.1145/1900441.1900474
    • Good, J., Howland, K., & Nicholson, K. (2010). Young people's descriptions of computational rules in role-playing games: An empirical study. In Proceedings - 2010 IEEE Symposium on Visual Languages and Human-Centric Computing, VL/HCC 2010 (pp. 67-74). IEEE. https://doi.org/10.1109/VLHCC.2010.18
    • Guldberg, K., Porayska-Pomsta, K., Good, J., & Keay-Bright, W. (2010). ECHOES II: the creation of a technology enhanced learning environment for typically developing children and children on the autism spectrum. Journal of Assistive Technologies, 4(1), 49-53. https://doi.org/10.5042/jat.2010.0044
    • Rowland, D., Porter, D., Gibson, M., Walker, K., Underwood, J., Luckin, R., Smith, H., Fitzpatrick, G., Good, J., Walker, B., Chamberlain, A., Rennick Egglestone, S., Marshall, J., Schnädelbach, H., & Benford, S. (2010). Sequential art for science and CHI. In CHI 2010 - The 28th Annual CHI Conference on Human Factors in Computing Systems, Conference Proceedings and Extended Abstracts (pp. 2651-2660). ACM. https://doi.org/10.1145/1753846.1753848

    2009

    • Allan, G., & Good, J. (2009). Demonstrating empathy in a learning mentor agent. In Frontiers in Artificial Intelligence and Applications (1 ed., pp. 783-784). (Frontiers in Artificial Intelligence and Applications; Vol. 200, No. 1). IOS Press. https://doi.org/10.3233/978-1-60750-028-5-783
    • Howland, K., Du Boulay, B., & Good, J. (2009). Fostering engaged and directed learning by activity foregrounding and backgrounding. In Frontiers in Artificial Intelligence and Applications (1 ed., pp. 241-248). (Frontiers in Artificial Intelligence and Applications; Vol. 200, No. 1). IOS Press. https://doi.org/10.3233/978-1-60750-028-5-241
    • Howland, K., Good, J., & Nicholson, K. (2009). Language-based support for computational thinking. In 2009 IEEE Symposium on Visual Languages and Human-Centric Computing, VL/HCC 2009 (pp. 147-150). IEEE. https://doi.org/10.1109/VLHCC.2009.5295278
    • Ko, A. J., & Good, J. (2009). Democratizing access to computational tools: The 7 th annual VL/HCC graduate student consortium. In 2009 IEEE Symposium on Visual Languages and Human-Centric Computing, VL/HCC 2009 (pp. 241). IEEE. https://doi.org/10.1109/VLHCC.2009.5295254
    • Romano, D., Moffat, D., El Rhalibi, A., Narayek, A., Pavia, A., Ballin, D., Livingstone, D., Friedman, D., Cassidy, G., Millington, I., Wright, I., Mazzotta, I., Alexandre, I. M. H., Orkin, J., Sykes, J., Good, J., Robertson, J., Gjedde, L., Cavazza, M., ... Vinayagamoorthy, V. (2009). AI and Games Symposium. Adaptive and Emergent Behaviour and Complex Systems - Proceedings of the 23rd Convention of the Society for the Study of Artificial Intelligence and Simulation of Behaviour, AISB 2009, 1-2.
    • Romero, P., Du Boulay, B., Robertson, J., Good, J., & Howland, K. (2009). Is embodied interaction beneficial when learning programming? In Virtual and Mixed Reality - Third International Conference, VMR 2009, Held as Part of HCI International 2009, Proceedings (pp. 97-105). (Lecture Notes in Computer Science; Vol. 5622). Springer. https://doi.org/10.1007/978-3-642-02771-0_11

    2008

    • Good, J., & Romero, P. (2008). Collaborative and social aspects of software development. International Journal of Human Computer Studies, 66(7), 481-483. https://doi.org/10.1016/j.ijhcs.2008.04.005
    • Good, J., Romero, P., Boulay, B. D., Reid, H., Howland, K., & Robertson, J. (2008). An embodied interface for teaching computational thinking. In Proceedings of the 13th International Conference on Intelligent User Interfaces 2008, IUI'08 (pp. 333-336). ACM. https://doi.org/10.1145/1378773.1378823
    • Lalji, Z., & Good, J. (2008). Designing new technologies for illiterate populations: A study in mobile phone interface design. Interacting with computers, 20(6), 574-586. https://doi.org/10.1016/j.intcom.2008.09.002

    2007

    • Alsmeyer, M., Luckin, R., & Good, J. (2007). Getting Under the Skin of Learners: Tools for Evaluating Emotional Experience. In R. Luckin, K. R. Koedinger, & J. Greer (Eds.), Artificial Intelligence in Education: Building Technology Rich Learning Contexts That Work (pp. 153-160). (Frontiers in Artificial Intelligence and Applications; Vol. 158). IOS Press BV.
    • Howland, K., Good, J., & Robertson, J. (2007). A learner-centred design approach to developing a visual language for interactive storytelling. In Proceedings of the 6th international Conference on Interaction Design And Children, IDC 2007 (pp. 45-52). (Proceedings of the 6th international Conference on Interaction Design And Children, IDC 2007). https://doi.org/10.1145/1297277.1297286
    • Korte, L., Anderson, S., Pain, H., & Good, J. (2007). Learning by game-building: A novel approach to theoretical computer science education. In ITiCSE 2007: 12th Annual Conference on Innovation and Technology in Computer Science Education - Inclusive Education in Computer Science (pp. 53-57). (ITiCSE 2007: 12th Annual Conference on Innovation and Technology in Computer Science Education - Inclusive Education in Computer Science). https://doi.org/10.1145/1268784.1268802

    2006

    • Good, J., & Robertson, J. (2006). CARSS: A framework for learner-centred design with children. International Journal of Artificial Intelligence in Education, 16(4), 381-413.
    • Goolnik, S., Robertson, J., & Good, J. (2006). Learner centred design in the adventure author project. International Journal of Artificial Intelligence in Education, 16(4), 415-438.
    • Howland, K., Good, J., & Robertson, J. (2006). Script cards: A visual programming language for games authoring by young people. In Proceedings - IEEE Symposium on Visual Languages and Human-Centric Computing, VL/HCC 2006 (pp. 181-184). Article 1698783 (Proceedings - IEEE Symposium on Visual Languages and Human-Centric Computing, VL/HCC 2006). https://doi.org/10.1109/VLHCC.2006.42
    • Hunt, J., Romero, P., & Good, J. (2006). Storytelling in interaction: Agility in practice. In Extreme Programming and Agile Processes in Software Engineering - 7th International Conference, XP 2006, Proceedings (pp. 196-197). (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics); Vol. 4044 LNCS). Springer Verlag. https://doi.org/10.1007/11774129_23
    • Robertson, J., & Good, J. (2006). Supporting the development of interactive storytelling skills in teenagers. In Technologies for E-Learning and Digital Entertainment - First International Conference, Edutainment 2006, Proceedings (pp. 348-357). (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics); Vol. 3942 LNCS). https://doi.org/10.1007/11736639_46

    2005

    • Buckley, J., Exton, C., & Good, J. (2005). Characterizing programmers' information-seeking during software evolution. In STEP 2004 Proceedings - The 12th International Workshop on Software Technology and Engineering Practice (pp. 23-29). Article 1613367 (STEP 2004 Proceedings - The 12th International Workshop on Software Technology and Engineering Practice). https://doi.org/10.1109/STEP.2004.7
    • Robertson, J., & Good, J. (2005). Story creation in virtual game worlds. Communications of the ACM, 48(1), 61-65. https://doi.org/10.1145/1039539.1039571

    2004

    • Good, J., & Brna, P. (2004). Program comprehension and authentic measurement: A scheme for analysing descriptions of programs. International Journal of Human Computer Studies, 61(2 SPEC. ISS.), 169-185. https://doi.org/10.1016/j.ijhcs.2003.12.010
    • Good, J., & Robertson, J. (2004). Computer games authored by children: A multi-perspective evaluation. In J. P. Hourcade, A. Druin, & S. Kollet (Eds.), Proceedings of the 2004 Conference on Interaction Design and Children: Building a Community, IDC 2004 (pp. 123-124). (Proceedings of the 2004 Conference on Interaction Design and Children: Building a Community, IDC 2004). Association for Computing Machinery, Inc. https://doi.org/10.1145/1017833.1017852
    • Robertson, J., & Good, J. (2004). Children's narrative development through computer game authoring. In J. P. Hourcade, A. Druin, & S. Kollet (Eds.), Proceedings of the 2004 Conference on Interaction Design and Children: Building a Community, IDC 2004 (pp. 57-64). (Proceedings of the 2004 Conference on Interaction Design and Children: Building a Community, IDC 2004). Association for Computing Machinery, Inc. https://doi.org/10.1145/1017833.1017841

    2003

    • Good, J., & Robertson, J. (2003). Children's contributions to new technology: The design of adventureauthor. In T. Nicol, S. MacFarlane, L. Snape, & J. Read (Eds.), Proceedings of the 2003 Conference on Interaction Design and Children, IDC 2003 (pp. 153). (Proceedings of the 2003 Conference on Interaction Design and Children, IDC 2003). Association for Computing Machinery, Inc. https://doi.org/10.1145/953536.953563
    • Robertson, J., & Good, J. (2003). Ghostwriter: A narrative virtual environment for children. In T. Nicol, S. MacFarlane, L. Snape, & J. Read (Eds.), Proceedings of the 2003 Conference on Interaction Design and Children, IDC 2003 (pp. 85-91). (Proceedings of the 2003 Conference on Interaction Design and Children, IDC 2003). Association for Computing Machinery, Inc. https://doi.org/10.1145/953536.953549

    2001

    • Blackwell, A. F., Whitley, K. N., Good, J., & Petre, M. (2001). Cognitive factors in programming with diagrams. Artificial Intelligence Review, 15(1-2), 95-114. https://doi.org/10.1023/A:1006689708296
    • Brna, P., Cox, R., & Good, J. (2001). Learning to think and communicate with diagrams: 14 questions to consider. Artificial Intelligence Review, 15(1-2), 115-134. https://doi.org/10.1023/A:1006584801959

    1998

    • Good, J., & Brna, P. (1998). Information types and cognitive principles in program comprehension: Towards adaptable support for novice visual programmers. In B. P. Goettl, V. J. Shute, H. M. Halff, & C. L. Redfield (Eds.), Intelligent Tutoring Systems - 4th International Conference, ITS 1998, Proceedings (pp. 314-323). (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics); Vol. 1452). Springer Verlag. https://doi.org/10.1007/3-540-68716-5_37

    2008

    • Alsmeyer, M., Luckin, R., & Good, J. (2008). Developing a novel interface for capturing self reports of affect. In CHI '08 : Extended Abstracts on Human Factors in Computing Systems: Florence, Italy, April 5-10, 2008 (pp. 2883-2888). ACM. https://doi.org/10.1145/1358628.1358778

    2013

    • Martin, E., & Good, J. (2013). A study of team cohesion and player satisfaction in two face-to-face games. Paper presented at 6th Bi-Annual Conference of the Digital Games Research Association, DiGRA 2013, Atlanta, United States.

    1999

    • Good, J. (1999). VPLs and novice program comprehension: How do different languages compare?. 262-269. Paper presented at Proceedings of the 1999 IEEE Symposium on Visual Languages (VL'99), Tokyo, Jpn. https://doi.org/10.1109/vl.1999.795912

    Prijs / subsidie

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  • Nevenwerkzaamheden
    • University of Sussex
      Visiting Professor